#whip mode by evil gamerule sumo 1 engagedistance 500 disqualification 1 dismemberthreshold 150 disqualification 1 matchframes 500 turnframes 30 gravity 0 0 -15 #END OF GAMERULES env_obj 1 shape cylinder pos -0.35 2.4 2.85 color 0.7 0 0 sides 0.04 1.5 0.04 mass 0.0001 material steel #END env_obj 2 shape cylinder pos -0.35 2.4 3.9 color 0.7 0 0 sides 0.02 0.4 0.02 mass 0.0001 material steel #END env_obj 3 shape cylinder pos -0.35 2.4 4.4 color 0.7 0 0 sides 0.02 0.4 0.02 mass 0.0001 material steel #END env_obj 4 shape cylinder pos -0.35 2.4 4.9 color 0.7 0 0 sides 0.02 0.4 0.02 mass 0.0001 material steel #END env_obj 5 shape cylinder pos -0.35 2.4 5.4 color 0.7 0 0 sides 0.02 0.4 0.02 mass 0.0001 material steel #END env_obj 6 shape cylinder pos -0.35 2.4 5.9 color 0.7 0 0 sides 0.02 0.4 0.02 mass 0.0001 material steel flag 4 #END env_obj 7 shape cylinder pos -0.35 2.4 6.4 color 0.7 0 0 sides 0.02 0.4 0.02 mass 0.0001 material steel flag 4 #END env_obj 8 shape sphere pos -0.35 2.4 6.7 color 0 0 0 sides 0.04 0 0 mass 0.0001 material steel flag 4 #END OF TORI WHIP env_obj 9 shape cylinder pos 2.36 -2.60 2.90 color 0.7 0 0 sides 0.04 1.5 0.04 mass 0.0001 material steel #END env_obj 10 shape cylinder pos 2.36 -2.60 3.9 color 0.7 0 0 sides 0.02 0.4 0.02 mass 0.0001 material steel #END env_obj 11 shape cylinder pos 2.36 -2.60 4.4 color 0.7 0 0 sides 0.02 0.4 0.02 mass 0.0001 material steel #END env_obj 12 shape cylinder pos 2.36 -2.60 4.9 color 0.7 0 0 sides 0.02 0.4 0.02 mass 0.0001 material steel #END env_obj 13 shape cylinder pos 2.36 -2.60 5.4 color 0.7 0 0 sides 0.02 0.4 0.02 mass 0.0001 material steel #END env_obj 14 shape cylinder pos 2.36 -2.60 5.9 color 0.7 0 0 sides 0.02 0.4 0.02 mass 0.0001 material steel flag 4 #END env_obj 15 shape cylinder pos 2.36 -2.60 6.4 color 0.7 0 0 sides 0.02 0.4 0.02 mass 0.0001 material steel flag 4 #END env_obj 16 shape sphere pos 2.36 -2.60 6.7 color 0 0 0 sides 0.04 0 0 mass 0.0001 material steel flag 4 #END OF UKE WHIP #END OF OBJECTS env_obj_joint 1 1 2 pos -0.35 2.4 3.6 visible 0 axis 0 1 0 range 1 -1 strength 0 velocity 0 #END env_obj_joint 2 2 3 pos -0.35 2.4 4.1 visible 0 axis 0 1 0 range 1 -1 strength 0 velocity 0 #END env_obj_joint 3 3 4 pos -0.35 2.4 4.6 visible 0 axis 0 1 0 range 1 -1 strength 0 velocity 0 #END env_obj_joint 4 4 5 pos -0.35 2.4 5.1 visible 0 axis 0 1 0 range 1 -1 strength 0 velocity 0 #END env_obj_joint 5 5 6 pos -0.35 2.4 5.6 visible 0 axis 0 1 0 range 1 -1 strength 0 velocity 0 #END env_obj_joint 6 6 7 pos -0.35 2.4 6.1 visible 0 axis 0 1 0 range 1 -1 strength 0 velocity 0 #END env_obj_joint 7 7 8 pos -0.35 2.4 6.5 visible 0 axis 0 1 0 range 0 0 strength 0 velocity 0 #END OF TORI WHIP JOINTS env_obj_joint 9 9 10 pos 2.36 -2.60 3.6 visible 0 axis 0 1 0 range 1 -1 strength 0 velocity 0 #END env_obj_joint 10 10 11 pos 2.36 -2.60 4.1 visible 0 axis 0 1 0 range 1 -1 strength 0 velocity 0 #END env_obj_joint 11 11 12 pos 2.36 -2.60 4.6 visible 0 axis 0 1 0 range 1 -1 strength 0 velocity 0 #END env_obj_joint 12 12 13 pos 2.36 -2.60 5.1 visible 0 axis 0 1 0 range 1 -1 strength 0 velocity 0 #END env_obj_joint 13 13 14 pos 2.36 -2.60 5.6 visible 0 axis 0 1 0 range 1 -1 strength 0 velocity 0 #END env_obj_joint 14 14 15 pos 2.36 -2.60 6.1 visible 0 axis 0 1 0 range 1 -1 strength 0 velocity 0 #END env_obj_joint 15 15 16 pos 2.36 -2.60 6.5 visible 0 axis 0 1 0 range 0 0 strength 0 velocity 0 #END OF UKE WHIP JOINTS #END OF OBJECT JOINTS #Tori player 0 joint r_elbow axis 0 1 0 joint r_wrist axis 0 1 0 #END OF PLAYER 0 #Uke player 1 joint r_elbow axis 0 1 0 joint r_wrist axis 0 1 0 #END OF PLAYER 1