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Thread: [Official] Clan Outreach
Hey, so there was progress on the whole SP thing almost as soon as I ended up posting this and I didn't want the thread to start off with me being like "hey we want your input, also here's this thing we worked out just now".
Basically the way we'd like to do it now, and the way it's likely to end up is that the checks take into account db uploads in the replays and mods sections, with each upload representing as x amount of games.

example


This way, the general rules of the boards kick in, so super low effort replays and things like that are dealt with on a local mod level.
There's minor moderation, it's check-able, it integrates clans with the rest of the forum and is easy. I think it's a reasonably elegant solution, it's just a case of working out how much each upload needs to be "worth" in line with the current criteria.

I'm not gonna do another text wall cos lord knows you've had to read enough lately, so I'll try and pick and choose particular things I think are worth noting/giving my thoughts on.

Originally Posted by Woeb
glossed over it, but more dedicated servers for official clans would have some strain, no? the hosting is shaky as is from what i've seen

Not as far as I'm aware. In any case, not something the community (or even I, really) need to worry about. The dev bois have said it'd be fine so I'm assuming it'll be fine.

Originally Posted by Euphoria
I applied for an official clan 2 times, they refused me, because supposedly my clan members "don't communicate with each other" when we have a discord! how become offical, who can tell me? .-.

Hi so that's not the purpose of this thread, but I'm going to take your post as a hint towards a potential issue.
"Can there be some more solid criteria for unofficial clans becoming official?"
I think that's a good point, if there are any unofficial clan dudes out there who agree, let yourselves be known here please.

Originally Posted by Retro
Clan perks as a whole are far too unrewarding for the prizes that are given. I don't see why going beyond for clan perks is worth it for some small forum customization on a clan page people see for maybe a few moments. I suggest something like being able to spend points to give a clan monthly VIP, or something along those lines.

Noted, we can do something like that.

Originally Posted by Retro
I was also thinking of something akin to the staff badges, but it has to be generic enough to be not like staff badges, fairly easily texturable with your Clan's Tag on it, and somewhere at least somewhat visible on the body. Maybe the tricep?

Also something that was brought up. I didn't include it in this thread because it was part of a wider discussion on something else, but ye. We'd like to do that in the future. texturable item for clans.

Originally Posted by Retro
As for Inactive Ranks, I do feel as if there is some compromise that can be made to suit both sides. Despite reaching the mark for activity being far easier and less brutal than before, I think an inactive role has some purpose in calculating a clan's true numbers. Perhaps some sort of penalty enacted for having players in that slot, or even an automated system of some sort where it slots users into inactivity when they fall below X Games or X Posts within a certain time period.

Again, just feels like it's punishing older clans for no real reason. I'd far prefer to make new cool stuff that gets people interested in the game again, than set up a place for people to die.

Originally Posted by Zwar
The old check wasn't that hard to reach you know, but its true that u had to play more than you would usually do. I think the new check will fit easily (also i don't think anyone would fail the check now)

There are a couple of clans that are close, but no one is currently failing. Which is nice (o(

Originally Posted by Lionet
It's also very good to see how worried you guys are with singleplayer clans, such as mine. I don't think there is any automation that can be done to perform replay checks fairly, but I like the of lmods on replays board splitting relevant replays from low effort ones, also participating in replay events being count.

About the official clan rooms, would it be a single official clan room where all official clan can join and have OP or an official room for each clan? I didn't get it right

For the replay thing, read above.
The official room would be similar to a public room. But instead of saying public it'd say your clan name, or something along those lines. Coudl be used for recruitment, chilling, Clan League practice. I envisage seeing a few up at a time, an eVo room, an Obey room etc.
Would cost perk points to upkeep to, so it's not a permanent thing, and only for clans who are active and would use it.

Originally Posted by Ele
If a clan gets wins an event, yet still somehow receives a strike, cancel that strike. Give clans a specified grace period after winning an event.

Feels ignorant of the core of the problem whereby if a clan is active enough to participate/win an event, then it should be fine in the activity checks. I'd prefer to take the checks to a point where it's reliable in those situations, rather than adding stipulations.
If the check says someone's inactive just after winning clan league, it's indicative of a larger problem that needs addressing, not just putting a bandaid on it and calling it good.

Originally Posted by Ele
Identify which clans are SP clans (or ask them to identify themselves), and then, if an SP clan fails a check, take a quick look at their active members' post history and see if they've posted in any replay threads. If a few have, mark them as active players.

I really don't like the idea of a clan having to categorize themselves and then forcing their activity to go in a certain direction. Again, I'd prefer to just work under a system where all avenues of activity are viable, and any mix of them is good.

Originally Posted by Ele
"The system punished larger clans because of activity relative to full member count."

Extracting a lil something sir wrote for me when I first joined the team and was asking for all the info.
Members Activity Points =
[i]if[/i] (active members percentage >= 50 [i]or[/i] clan has more than 15 active members) [i]then[/i] 45
[i]else[/i] active members percentage * 0.9

[i]if[/i] (clan has 5 or more active members) [i]then[/i]
[i]if[/i] (members activity points < 25) [i]then[/i] 25
[i]else[/i] number of members active * 5

So yes it does penalise a clan if over 50% is inactive, unless the clan has less than 15 members. And the first 5 members will always receive a passing mark on their own.
The only way a bloated roster would be disadvantaged is if over 50% of it is inactive dead dudes, at which point it probably makes a bit of sense that the clan struggles to maintain activity, right?
It's a small penalty and it can be overcome, particularly as we add new ways to gain points.

Originally Posted by Ele
Those sound like good perks to me. The 'custom leader string' and other clan page related stuff strikes me as a bit 'meh' though.

Not all of the perks are gonna be ground breaking, the meh ones are cool for unofficial dudes too. If we add a lot, and are a bit cerative with it then there should be a decent mix.

Originally Posted by Ele
This is a very good addition. If a clan dies now, it must really not care to be around.

Ladies and gentlemen, Ele approves of something.

Originally Posted by Powas
I get your point, however, some people are not coming back. Even if, by some miracle, f.ex. Azuma resurrects himself from the dead, I'm sure I would notice him shitposting around forums/discord and move him to one of the active ranks for that month. Not counting inactive members for the checks under current system would give us a small point boost. Not enough to argue over, though, so I'll leave it be.

Similar response as I gave to Ele, but I get it man.
All I can think of is having some arbitrary limit of amount of people you can have in an inactive rank. But it's just not practical.
It just doesn't work with the direction the system is going unfortunately, it doesn't not make sense tho. (if that makes sense)

Originally Posted by Powas
Consider giving clans rewards for important events in their history. Clan video or clan picture appeared - cool, not many bother to do those anymore, have some points. You passed an important anniversary? We appreciate you being there, have some more. That'd require some more work from CS but I feel that this kind of personal touch would be appreciated.

Talked about this on discord. Way into rewarding clans taking the initiative to make clan videos, clan renders of themselves and everything. Same with the anniversary stuff, although iirc clan achievements already do that? I would be surprised if those didn't award perk points or something. I will double check.

Originally Posted by Powas
Clans are about playing together - give some point boosts if more than 3 players from the same clan gather and play on the same server.

I like that too. Will pass it on to sir/Dranix.

Originally Posted by Powas
introducing clan ranks to the ranked seasons as well. You'd have to think about the exact formula for counting that (adding the elo points of clan members that play rankeds and/or dividing that by the number of clan members that play ranked might be a bit too simple), but I'm sure you could figure it out. Give top clan from each season additional perk points and some small item/tc prize.

This one particularly intrigues. sir is taking a look at the current ranking system, so it wouldn't be a bad time to look at some clan integration there.

Originally Posted by Smaguris
One big issue still isn't addressed: people prefer socialising on 3rd party applications and forcing them to use outdated forum system is simply creating shitposting on clan boards.

It was kind of addressed in the s&i thread and I've addressed it below (o(

Originally Posted by Parrot
Ughhhh. I just spent so much time typing up a response and it disappeared. Okay, round two.

Owned.

Most of your post just talks about making the checks harsher in a lot of areas. The criteria will inevitably be tweaked over time, but for now I'd prefer to keep it a little easy, than a little difficult given overall game activity and that we want to give clans a chance to repair and rebuild.
I agree with one small point, that 5 games to be counted as active is a bit... whatever.
5 games doesn't mean you're particularly active. (most people tend to play far more, if they play at all) I would like to introduce the ability to gain more points if you play more, in some way, without hurting older clans that don't play the game as much. Still looking at a way to do that, but I think it's especially important given how replays and mods are being counted.

Ok so the discord issue. Here's where I stand on it.
Discord is a 3rd part software, and it's currently the best one to use however there's no guarantee it'll stay the best. It used to be mumble, or teamspeak, hell, even steam had a crack at it (it just sucked ass). I'm very wary of looking at 3rd part applications as a measure of activity, because clan discords a) often have a lot of non-clan people chatting e.g. I'm in the T discord and me a sucy talk there a lot, bish's gf talks there, it sways the accuracy a lot and b) aren't in any way compulsory or a thing that's needed.
I'm not an idiot, I know most people nowadays use discord and there's an argument that it somewhat replaces forums (I know cos i've made teh argument before) but I would far prefer a system that's just aware of discord without measuring it.
In addition, discords develop over time into their own communities that are often no longer toribash clan communities. My job is to cultivate community on toribash, not discord.
It seems far more appropriate to adapt the current criteria, and the systems we do have to just be aware the clans use discord for most short term communication. It's not a total forum replacement, but I get it.
I've not really seen any arguments that convince me that that isn't the direction to go with this one. Stick to what we can measure and quantify, but just be aware that discord exists. Current criteria does that pretty well, most (if not all clans) get a solid number of points from posts. A significant number of clans are blowing the 200 posts mark out of the water, so yeah. That's where I stand on discord checks.

Hope that kinda helps?
I know not all of it is going in the direction that a few of you want but I hope you can appreciate my reasoning and thought process, and there have already been some really good ideas coming from this thread.

So people know what the plan is for CS:
We're not currently recruiting, I want to solidify what we currently have.
While this thread is garnering responses and gestating, we're going to take a look at the stickies here, and try and clean them up a bit, make them a bit more consolidated, and include things about the new systems in place.
I'll be contacting lmods of the replays and mods boards to let them know of the changes with SP stuff.
I'll also push through any official clan applications that have been sitting there while I transitioned in!
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shit it turned into another text wall, im sorry
Last edited by Erth; Jan 17, 2019 at 09:20 AM. Reason: <24 hour edit/bump
She/They

Yeah, I only don't like erthtkv2 because of the mod's name. Make it "tkv2," and the mod will instantly become more popular. This is a valid reason as the name of the mod is still an important feature that no one seems to have yet discussed.