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Thread: [Game] joint overlay?
returned with update on the idea

1. Revamped joints so it looks more like normal tori

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2. Came up with the idea how UX of feature should work (closed and opened conditions) also made some work on outlines, made relaxed state outline stroke thinner and changed font to the more readable one. also tweaked position and size of the "controller"

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3. As a bonus i decided to show up that force color feature can be implemented (can be just an option in settings if you have jurio or pure force - ure prolly won't see shit soo..)
Aaand for those who is really into questioning things and UI - interaction of feature when it covers toris

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To be done:
need to think about swipe marker (cuz if i center feature by the game UI it offcenters with iPhone's eyebrow)

Add some splatters on feature background - MAYBE because it will affect visibility
Last edited by USB; Jan 9, 2024 at 10:17 PM.


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