@Blam:
setmetatable(x,{__index=table})
should do it
@Kyat: Oh my .. this is a bug
![Angry](https://cache.toribash.com/forum/images/smilies/angry.gif)
To fix it change in
function DeGUI.Image:draw2D()
the line:
draw_quad(absx, absy, w, h, textureFunction(pAttrib(self,"texture")))
to
draw_quad(absx, absy, w, h, textureFunction(self,pAttrib(self,"texture")))
![d](https://cache.toribash.com/forum/images/smilies/bounce.gif)
The ModEditor is done and will be uploaded tomorrow, here a teaser:
Edit: uploaded now, description will follow
Last edited by DeFransen; Apr 24, 2010 at 12:55 AM.