View Single Post
Originally Posted by DeFransen View Post
@Kyat: Oh my .. this is a bug
To fix it change in function DeGUI.Image:draw2D()
the line:
		draw_quad(absx, absy, w, h, textureFunction(pAttrib(self,"texture")))
to
		draw_quad(absx, absy, w, h, textureFunction(self,pAttrib(self,"texture")))

The correction works. Looks like I'm your bug finder ;)
Anyway, it ensures the script does work.


Originally Posted by DeFransen View Post
The ModEditor is done and will be uploaded tomorrow, here a teaser:


Edit: uploaded now, description will follow

Oh nice GUI.
I'm eager to see the description and how you handled the "grouping" of solids.
I had a treeview in mind at first for this purpose.
Anyway, it looks good.
[FROG] - [Toribash-FR] - [OLDA] - \m/
Français, english: Click