Originally Posted by
DeFransen
@Kyat: Oh my .. this is a bug
To fix it change in function DeGUI.Image:draw2D()
the line:
draw_quad(absx, absy, w, h, textureFunction(pAttrib(self,"texture")))
to
draw_quad(absx, absy, w, h, textureFunction(self,pAttrib(self,"texture")))
The correction works. Looks like I'm your bug finder ;)
Anyway, it ensures the script does work.
Oh nice GUI.
I'm eager to see the description and how you handled the "grouping" of solids.
I had a treeview in mind at first for this purpose.
Anyway, it looks good.