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Just been looking at the new version, nice to see the fixes.

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There is no way to add flags to objects (like insta-gib or non-grip). (fixed)

The winner on collide setting would probably make more sense as you and uke like the body modding rather than left and right. Or it would to me anyway idk. (fixed)

There should be a setting to make both players have the same body modifications. (fixed)

There is no way to add triggers to body parts. (fixed)

Can't add flags to body parts (fixed)

When clicking on a text box to change a number, it would be better to be able to edit the number rather than have it disappear and you having to type a new number in. (fixed)

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Uke is floating off the ground at default position (tori is standing on the ground, despite having the same z positions)

--------------This one is a bit of a game breaker, most people will not do anything to remedy this and it means mods will not work as intended.

It would be a very nice feature if you could "trick" the centre into being 0 0 0 rather than 1 -0.1 0.
I'm guessing that if you physically change the position of the centre, all the old mods will break, but if you could just make it so the editor takes the position and adds -1 0.1 0 to the x y z co-ordinates and displays it as 0 0 0 it would make everything much easier.
I hope that makes sense.

--------------This will be an issue (it already is an issue really) as people usually assume an object is centered when it's at x=1 y=0 z=0 rather than 1 -0.1 0. It ends up with mods playing differently depending on if you're red or blue.

I can't seem to load mods, is that just me? I had to rename the mod to modmaker.tbm to load it.

No way to change the size of alt (grip) hands.

No way to edit the engageplayerposition setting (or rotation)

It would be helpful to be able to clone objects.

It would be helpful to be able to mirror objects (across different axis)


I'll add more stuff as I find/think of it.
Last edited by ClockworkMonkey; May 24, 2012 at 08:11 AM.
<the god> the god
<@Smilies2> modding tiem