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Thread: [Game] How to make a madman!
Nice tutorial, should help newcomers get madmaning ^_^

Anyways, if possible, use Ukes weight to gain even more momentum, so your
strikes might dismember more than one joint each. Not only does it look cool,
it also quickly adds up to the amount of dismembers.
You can also use the ground, and if done correctly, you'll gain tremendous amounts
of momentum. Just be sure to direct it at Uke!
Grabby hands are also very useful, because when it hits a joint, it transfers all
of it's momentum to the joint instantly, resulting in a more damaging, and possibly
dismembering blow. However, it's pretty hard to dismember more than one joint
at a time with a grabby hand, so you should only use it when a normal fist
won't do, and for swinging Uke into your other limbs.

Now for a few examples...

Shook_ExtremeMadman: A nice example of many dismembers, and the usefulness
of grabby hands.

Impaler Kick: An example of immense momentum, directed at a jointy area...
Not a madman!

Stairrunner Destruction: Example of ground use, and multi-dismember blows.
Attached Files
Shook_ExtremeMadman.rpl (259.5 KB, 488 views)
Impaler kick.rpl (57.9 KB, 389 views)
Stairrunner destruction.rpl (196.7 KB, 340 views)
<Blam|Homework> oiubt veubg
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