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There are a few different ways actually. The one I've always been familiar with is using Gimp. For Gimp, you simply open or create the texture you wish to preview inside of the program and then from there go to Filters > Animation > Spinning Globe (For the amount of frames I prefer 40 because it creates a smoother rotation but it's slower.)
Then go back to filters > animation > playback.
We don't hire night janitors.