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From my experience, grab states (and probably the joint states) are not being updated for a spectator who joined mid-fight, until those states are changed by the players throughout the fight.

Say, if you have joined the room after the first couple of turns, it's an abd fight happening there, and the players have already clapped hands, you would keep seeing them falling apart during each turn and then teleporting back by the beginning of the next turn.


I think the spectator's game client keeps calculating the moves as if the hands were not grabbed, until they actually are.


It seems to settle a bit faster in nograb mods.