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Originally Posted by scheczudio View Post
Someone is rather hard to impress :v


Anyways, the reason why I recommend 3 turn openers are because I see lots of people using 2 turn kicks, and after their kick (usually at the end of the 2nd turn) they are in a vulnerable position. Not everyone, but many. With a 3 turn opener, you are ready to attack on the 3rd turn, when your opponent is in a bad position. Which is convenient

Btw, Maldiluna has really cool 3 turn moves, watch out for him if you want to get an idea of how effective it can be.



Btw Sunny, I tried editing your moves on the second turn onwards. Check them out.
I made your kick a bit faster and reach uke.
I couldn't edit your punch well so I kinda made it into a kick. It's not fast, but it will probably hit something.

I hope this helps at least a little

thanks for this, it has given me a few ideas on some other moves, the next step i guess would be a helicopter, if i could figure out how to make one (epecially one that avoids rush moves) then i'd be set.