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Originally Posted by dengue View Post
replay files has info about the positions and moves each joint does.
changing its data people can hack replays.

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as you are saying to allow dismemberment, it isnt hard to duplicate a bodypart, or unparent it.
you just need to mess with the body structure.

Yea... but IK's really not neccessary here and The User got more freedom


Update!
Originally Posted by Fluxorious
Added Posing!
Select a Joint by clicking on it (shows in the top right corner) Use R/F to rotate in the specified Axis, use 1/2/3 to select which Axis.
Lock Camera is now the middle MouseButton.

Preview


I'll add something so it's easier to tell which Joint you're about to click and in which axis the Joint will rotate. I also actually made the Joints only rotate in the way they would rotate in Toribash but later discarded that to allow more freedom and encourage creativity. You can pose the joints however you like!

I've got an error with some 3D Item Textures that I still couldn't fix...

The only thing that causes this exception that I know of is trying to serialize a non-serializable variable but I'm only using short's and bytes so I really don't know why this is happening. Neither is it on all Textures... just a couple Items.
If anyone knows more about this let me know!
Last edited by Fluxorious; Mar 11, 2018 at 11:00 PM.