General advice would be to plan your previous moves so that you get back on your feet from them, while keeping balance. To return to a run you usually wanna get as close to typical running position as possible or that pre first step position if you don't have momentum build up. Then you should be able to use similar moves you usually do when running/ starting a run.
Being rotated towards direction you want to run to would be ideal too. If you're flying to different direction than you want to continue to run to, it complicates things slightly more, since you likely need to stop that momentum to wrong direction before starting to run.
Jump to run:
Balance is key, right leg is bit on front and is used to counter downwards force + make the first step
Roll to run:
Rotation from roll is used to get top body back to front and position close to pre first step position and run is returned from there. Balance is important here too.
Replays included if you want to analyze movements used from them too ("/dl modname.tbm" command can be used to download the mod if it's missing. After it, mod should show up when you reopen the rpl)
Last edited by joope1; Nov 16, 2021 at 04:31 PM.