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New update is now live:

This build features input backend rework, in-app purchase sandbox, MoveMemory and various other changes.

Changelog:
- Handle touch input separately from mouse input instead of using SDL2 auto conversion
- In-app purchase sandbox for 5,000 TC item (will drop 5 TC on purchase)
- Increased text scale in chat input
- Increased Chat and Hub menu width
- Added MoveMemory in Hub menu
- Added suggested MoveMemory moves auto display (up to 2) to dynamic buttons in Hub menu
- Changed staff role display priority in Queue List (dedicated groups > game admin)
- Updated News screen to always display unread news items first
- Tweaks to Battle Pass screen rewards display
- Tweaks to navigation bar alerts display
- Fixed bug with potential curl crash on startup
- Fixed bug with flood auto kick on room join attempt
- Fixed bug with rendering artifacts on UI elements with rounded corners
- Fixed bug with incorrect "Focus camera on selected joint" behavior when in Multiplayer
- Fixed bug with low quality fluid blood being impossible to enable
- Fixed bug with custom user sounds not loading correctly
- Fixed bug with Inventory and Store confirmation boxes having no text displayed
- Fixed bug with UI scaling option slider not getting correct max allowed value
- Fixed bug with Hold All / Relax All button showing incorrect state
- Fixed bug with main menu navigation bar not updating automatically on status changes
- Fixed bug with joint states getting toggled twice on tap
- Fixed bug (likely) with joint state wheel getting stuck on screen
- Fixed bug with -INF display for current user's win percentage in Ranking when no ranked games have been played yet

If you encounter any bugs (including game breaking stuff) please let me know here or submit a report via TestFlight.
Some of the changes in this build affect core input functionality and it's very possible that something got missed.