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well i dont have the problem with the black background anymore on my ati radeon xpress 1150.

now it just does normal graphics an shaders goes back to 0.

stderr (i removed the failed to load textures as you requested)

Shader linking: Fragment shader(s) failed to link,  vertex shader(s) linked.
Shader linking: Fragment shader(s) failed to link,  vertex shader(s) linked.
Shader linking: Fragment shader(s) failed to link,  vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) failed to link,  vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shaders loading errorrotate statement out of context
rotate statement out of context
rotate statement out of context
rotate statement out of context
rotate statement out of context
rotate statement out of context
rotate statement out of context
rotate statement out of context
rotate statement out of context
rotate statement out of context
rotate statement out of context
rotate statement out of context
rotate statement out of context
rotate statement out of context
rotate statement out of context
rotate statement out of context
rotate statement out of context
rotate statement out of context
Shader linking: Fragment shader(s) failed to link,  vertex shader(s) linked.
Shader linking: Fragment shader(s) failed to link,  vertex shader(s) linked.
Shader linking: Fragment shader(s) failed to link,  vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) failed to link,  vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shaders loading error
Alright i dont know much about this, but it didnt say open gl 2.0 not supported. woot?

EDIT:// just realised i was using a mod. its different if i dont.

Shader linking: Fragment shader(s) failed to link,  vertex shader(s) linked.
Shader linking: Fragment shader(s) failed to link,  vertex shader(s) linked.
Shader linking: Fragment shader(s) failed to link,  vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) failed to link,  vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shaders loading error
Last edited by Jam0864; Oct 31, 2007 at 09:36 PM.