Originally Posted by
dengue
I suggest loading obj files and their textures, together with post processing and camera control.
I dont understand what you mean by that, could you explain?
Originally Posted by
dengue
posing needs IK, if you use FK you just need to rotate a joint
in the parenting tree.
use my model of tori if needed as reference of structure or UVs.
I didn't use IK because I'm not sure how well it works in the Engine and how it imports from the modelling software. Another reason is that I want to allow dismembered bodyparts in the Screenshots. Joints will simply get a restriction in rotation, like a range (0°-90°). Easier to save in a binary file too.
I think the UV's and the structure are quite accurate
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Thank you, much appreciated
Last edited by Fluxorious; Mar 9, 2018 at 07:54 AM.
Reason: <24 hour edit/bump