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Originally Posted by dengue View Post
I suggest loading obj files and their textures, together with post processing and camera control.

I dont understand what you mean by that, could you explain?


Originally Posted by dengue View Post
posing needs IK, if you use FK you just need to rotate a joint
in the parenting tree.

use my model of tori if needed as reference of structure or UVs.

I didn't use IK because I'm not sure how well it works in the Engine and how it imports from the modelling software. Another reason is that I want to allow dismembered bodyparts in the Screenshots. Joints will simply get a restriction in rotation, like a range (0°-90°). Easier to save in a binary file too.

I think the UV's and the structure are quite accurate
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Originally Posted by Foxy View Post
I hope it does because honestly. At least as of right now, this program shows a lot of promise. The way you've managed to make a program like this is pretty amazing. Thanks for answering my questions. I'll be following your thread to see how things turn out.

Thank you, much appreciated
Last edited by Fluxorious; Mar 9, 2018 at 07:54 AM. Reason: <24 hour edit/bump