They could have read the other thread about it :X
And don't know if it is the same in 3.22 but in 3.2 the shading in the 'long' ghost is too fast and the ghost becomes invisible. The turnframe isn't useful in my opinion because you can't see the momentum you have after the current turn (I like planning some turns in advance
) and the ghost stops after one time so he doesn't show the movement again. And the slowmo is just ... meh.