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See the OP for joint states, there's no right / left state (instead use FORWARD / BACK)
Grip requirements aren't present in current version of tutorials manager, but you can write a custom lua function to handle that and then call it when needed with CUSTOMFUNC.

I'm not sure if I'm missing something obvious but how would you have a replay play endlessly until the user is ready to enter the edit mode.

You'll also need a custom lua function for that. Quick example of what can be used:
lua code:
add_hook("draw2d", "tbTutorialsCustom", function()
local ws = get_world_state()
if (ws.match_frame >= ws.game_frame) then
-- TUTORIAL_LEAVEGAME controls leave_game hook behavior which is triggered on replay/fight end but is also used to exit tutorial ui on ESC press
TUTORIAL_LEAVEGAME = true
rewind_replay()
TUTORIAL_LEAVEGAME = false
return
end
end)