SpecificationsIntel® Graphics Media Accelerator 950 Graphics Core256-bit graphics core running at 400MHzUp to 10.6 GB/sec memory bandwidth with DDR2 667 system memory1.6 GPixels/sec and 1.6 GTexels/sec fill rateUp to 224 MB maximum video memory2048x1536 at 75 Hz maximum resolutionDynamic Display Modes for flat-panel, wide-screen and Digital TV supportOperating systems supported: Microsoft Windows* XP, Windows* XP 64bit, Media Center Edition 2004/2005, Windows 2000; Linux-compatible (Xfree86 source available)High Performance 3DUp to 4 pixels per clock renderingMicrosoft* DirectX* 9 Hardware Acceleration Features:Pixel Shader 2.0Volumetric TexturesShadow MapsSlope Scale Depth BiasTwo-Sided StencilMicrosoft* DirectX* 9 Vertex Shader 3.0 and Transform and Lighting supported in software through highly optimized Processor Specific Geometry Pipeline (PSGP)Texture Decompression for DirectX* and OpenGL*OpenGL* 1.4 support plus ARB_vertex_buffer and EXT_shadow_funcs extensions and TexEnv shader cach
it have shader 2.0 thats the rec for shadders but i thingk it will run but kinda laggy tho