just a question after you make your own 3d item are you able to use it in toribash? or do yuo need to pay like tc for it
4.1. Item.dat modifying
OBJ0 1; 2 3 4 5 6 7 8
Breakdown:
OBJ0: Bodypart to modify. The number after OBJ denote the bodypart ID (OBJ0 = head, OBJ1 = breast)
Refer:[Tutorial]Improved Item.dat Editing Tut
Number values:
- Toggle object on/off
- <unknown>
- Color ID: REFER toribash.com/colors.txt
- Alpha: 255 = fully opaque, 0 = fully transparent
- Use texture overlay: body part texture is MULTIPLIED over the object color. If colorID is 0 or 1 or pure, the texture color is used as is
- ?Dynamic <unknown> currently shrinks/flattens object
- Replace body part with object: 0 = body part is visible with object, 1 = bodypart is replaced with object
- Ghost: 0 = object doesn't appear in ghost, 1 = object appears in ghost
Example:
Say we want to replace the mesh of the left foot and have it color textured, and appear in the ghost
we add this in the item.dat
OBJ20 1; 1 1 255 1 0 1 1
in the custom folder, add an OBJ mesh named l_foot.obj
and add a texture matching the UV map of the mesh named l_foot_obj.tga
For my hat I used the code OBJ0 1; 1 0 255 1 0 0 0
If your item won't display at this point you have done something wrong
item.dat