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if hampa could come up with a way to include in the inc file where tori/uke touched the ground, you could do something *really* cool.

Everywhere one of the touches the ground, create a pillar/pole. Elsewhere, have nothing.

End results is it appears tori and uke are fighting while jumping from pillar to pillar.

Probably impossible, but I can hope.
[SIGPIC][/SIGPIC]

<Ownzilas> Alright
<Ownzilas> 3'2 then
<Ownzilas> Half PID's dick.

Actually, that sounds pretty good.
pity it probably won't happen D=
[SIGPIC][/SIGPIC]
Render © Nerfnow: Website
Originally Posted by PlayerID666 View Post
if hampa could come up with a way to include in the inc file where tori/uke touched the ground, you could do something *really* cool.

Everywhere one of the touches the ground, create a pillar/pole. Elsewhere, have nothing.

End results is it appears tori and uke are fighting while jumping from pillar to pillar.

Probably impossible, but I can hope.

I *CAN* make an .inc where it polls each frame for parts that are within a set distance of the ground but it would be pretty difficult...
Hi. I used to be a damn good mod (wayback 2008 and earlier) and then veb made me not a mod.
Been playing competitive Team Fortress 2.
outdoor soccer up-and-coming... four videos set to render overnight. Thanks to Noweb, ParkerM, and Noob_Reaper for the replays on such short notice in IRC tonight.

Videos tomorrow afternoon!

Hi. I used to be a damn good mod (wayback 2008 and earlier) and then veb made me not a mod.
Been playing competitive Team Fortress 2.
That's gonna look very nice. I can't wait to see it.
凸[◣_◢]凸 PRAISE LID 凸[◣_◢]凸 FUCK THA HATERS 凸[◣_◢]凸 PUT THIS IN YO SIG IF U DOWN 凸[◣_◢]凸
omfg ur first replay is awesome! xD
and one question... how do u put an head texture in pov-ray?
tx for ur attention
Last edited by Flesh-Eating-Bug; Aug 8, 2007 at 07:02 PM.
Originally Posted by Flesh-Eating-Bug View Post
omfg ur first replay is awesome! xD
and one question... how do u put an head texture in pov-ray?
tx for ur attention

Head texture in povray:

This goes in the top of the .inc
#declare playerAskin=1; //keep this to 1 and use the heads below
#declare playerAname="hampa.tga"; //must be .tga and in the same directory as this .inc

#declare playerBskin=1;          //same as above
#declare playerBname="soccer.tga";
This goes in the middle of the .inc, replacing the old //Head section
// HEAD
#declare player=0;
#macro BodySphere (r, g, b, Radius,  rot0, rot3, rot6, rot1, rot4, rot7,  rot2, rot5, rot8,  rot9, rot10, rot11)
#declare player=player+1;
union {
	sphere {
        	<0, 0, 0>, Radius
		#if ((player=1 & playerAskin=0) | (player=2 & playerBskin=0))
			pigment {color rgb <1,1,1>}

		#else
			pigment {
				image_map {
					#if (player=1)
						tga playerAname
					#else
						tga playerBname
					#end
				}
				warp {
					spherical
					orientation z
					dist_exp 0
				}
				rotate <90,0,90>
			}
	finish { 
	        reflection 0.0
                ambient .45
                phong 0.1
                specular 0.9
                roughness .001
        }		

		#end
	}
	matrix <rot0, -rot1, rot2, 
	        rot3, -rot4, rot5, 
	        rot6, -rot7, rot8, 
	        rot9, -rot10, rot11>

}
#end
Remember to change the finish{ } section of the head to match that of your joints or body, or else the head will look out of place
Hi. I used to be a damn good mod (wayback 2008 and earlier) and then veb made me not a mod.
Been playing competitive Team Fortress 2.
Here is socceroutdoor.inc, on Noob_Reaper's kick:

http://reversers.org/files/soccerkick3.wmv
Last edited by volt; Aug 8, 2007 at 10:53 PM.
Hi. I used to be a damn good mod (wayback 2008 and earlier) and then veb made me not a mod.
Been playing competitive Team Fortress 2.