Toribash
Originally Posted by Tengo View Post
Send the .xcf file of this head to BenDover then.

so if u dont have a .xcf file u cant say something is yours?
God is dead
Originally Posted by UNDEAD21 View Post
I would say this is a 7-8/10 texture! Great job man, and I would offer (if it was in bidding, it would probably go up to 15k-16k cuz i have seen some okay headtextures go for that much, and this is much better.) 20k

Awesome these are the comments i like :P
Originally Posted by JakDRipper View Post
so if u dont have a .xcf file u cant say something is yours?

Not really, you can own the texture if its sold to you but really the best way to prove you made the texture is to have a .psd or .xcf file of it.
TINT
TA | TGO | TMA
[sigpic][/sigpic]
Made by Fenris
Originally Posted by JakDRipper View Post
so if u dont have a .xcf file u cant say something is yours?

when we doubt something legitimacy we may ask for proof.
moderators are privileged enough to be able to ask that.
-=Art is never finished, only abandoned=-
Originally Posted by BenDover View Post
when we doubt something legitimacy we may ask for proof.
moderators are privileged enough to be able to ask that.

I dont see why we need to doubt about it... Its easy to see this is not a C/P
yea i dont see any reason to
imo the head should get some more helmish details and shading.
An elf always haves nice helmes so it should get more lines and shades on it. I dont kniw how to describe
Last edited by KOTBOLT; Aug 18, 2011 at 11:24 AM.

Originally Posted by chicken89 View Post
I dont see why we need to doubt about it... Its easy to see this is not a C/P

look at the face.
then look at the helmet.
note the quality difference between the two.

difference in shading from the nose(which is excellent) to the shadow from the helmet(which is not) the glint in the eyes(which is excellent) to the flat shading on the metal helmet(which is not)

would have thought i wouldnt be the only person to find that suspicious.

back on topic please. my moderation is not a topic for discussion, if anyone has a problem with what I'm doing, feel free to complain in the complaint box.
-=Art is never finished, only abandoned=-
Originally Posted by KOTBOLT View Post
yea i dont see any reason to
imo the head should get some more helmish details and shading.
An elf always haves nice helmes so it should get more lines and shades on it. I dont kniw how to describe

Originally Posted by BenDover View Post
look at the face.
then look at the helmet.
note the quality difference between the two.

difference in shading from the nose(which is excellent) to the shadow from the helmet(which is not) the glint in the eyes(which is excellent) to the flat shading on the metal helmet(which is not)

would have thought i wouldnt be the only person to find that suspicious.

back on topic please. my moderation is not a topic for discussion, if anyone has a problem with what I'm doing, feel free to complain in the complaint box.

Hmm you guys seem to think my helmet sucks :/ So what exactly is the problem with it, just the shading, shading around the details, lack of details, and what specific parts of the helm need adjusting?
TINT
TA | TGO | TMA
[sigpic][/sigpic]
Made by Fenris

BendOver





I like it. I would like to suggest to add some shading around the mouth and eyes... like some facial expression wrinkles...
it could be great if you had work a bit more with the hairs too.

About the helmet... its too flat the golden part should be shaded as if in relief with some shining part and shadows maybe :3..

Also the shadow of the helmet on the face... must be not so much strong and following the helmet line. Ditto hairs.
Your projection of the shadow on the face give a flat look to it.

Maybe it sounds stupid to do but try to cut a piece of paper like the helmet and put it on the face, then with a lamp and the help of a mirror look how is the shadow of the helmet on a 3D face. In some point it will be more defined, dense and thin (part with less distance helmet-skin) and some part really blurry, transparent and thick (where the skin-helmet distance is more)