Toribash
Original Post
Alternative victory conditions
So far there are two: win by accumulating more points at the end, or have the opponent DQ. I think it'd be nice if you could use commands (or mod file) to substitute some other conditions instead. For example, dismembering or fracturing your opponent, or being the first to reach X amount of points. Such victory conditions would make running or point-holding useless, since you won't be able to win unless you meet one of the conditions. If the timer runs out before that happens, it'll count as a draw.
Last edited by Odlov; Apr 21, 2015 at 12:24 AM.
wouldn't make for that great of public server mods (too many draws)
but as competitive mods, that sounds awesome! especially for duels and such.
The past makes you wanna die out of regret, and future makes you depressed out of anxiety. So by elimination, the present is likely the happiest time.
Originally Posted by ThePirateKing View Post
wouldn't make for that great of public server mods (too many draws)
but as competitive mods, that sounds awesome! especially for duels and such.

I think the likelihood of draws depends entirely on what sort of mod you put these conditions into. Obviously if you put a "fracture opponent" condition into a mod with very high fracture threshold, then you'll be in for many draws. I'm sure whoever sets up a public server will make an effort to make it balanced, if he should choose to change victory condition.

I don't even care if these ever make it to public rooms, as long as I can set them in my own server :P
most of these suggestions would make for some really good MP replays.
having a match end on a good boom hit sounds legit.
it just adds another layer of realism, or an area for people to work on and improve, outside of singleplayer.

legit.
-=Art is never finished, only abandoned=-
Hot
but a score based win needs a minimum threshold.

Otherwise I could duel trap on an account, set score threshold to 1, and do the fastest possible move to get 1 point and be up 20k
[SIGPIC][/SIGPIC]
|Replay|ORMO|
Originally Posted by Dscigs View Post
Hot
but a score based win needs a minimum threshold.

Otherwise I could duel trap on an account, set score threshold to 1, and do the fastest possible move to get 1 point and be up 20k

We have this with dm/frac threshold already, that's why you check settings beforehand.

As for draws, i can't see where it could end in draw, Doing it as additional condition akin to DQ that just ends fight prematurely would announce first one to get minimum score ,amount of DMs or fracs(or any other winning condition) as the winner, if this condition is not met, highest score still holds power, and match finishes when the frames run out.

It really adds some depth to the game, and gives us bigger field of choice when hosting tourneys.
Well, it could end in a draw in points. When two players colide, I have seen them get the exact amount of points. And if they drifted from each other. That's one way.

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"...or being the first to reach X amount of points."

This ! I've been waiting for this for ages. That's the thing that will clearly change all the striking/nograb mods for the best.
Forcing players to engage and reach a fixed amount of points would annihilate running ; you could still camp and play defensively but you don't get to avoid fighting anymore, being defensive is a totally legit playstyle as long as you get to actually fight.

It would be even cooler if there were a way to keep your points over the next set of fights until the fixed limit is reached. Like lets say the amount of points required to trigger the win is 100k, if no player reaches the amount of points during the first fight, it ends as a draw but both players keep their points over the next fight(s) and keep fighting until one of them gets 100k points.

I can't think of any better competition format for striking mod : that's fair, action intensive, no running involved etc...
I love all of the ideas that people have thrown around in this thread. They seem like they would be a good addition for both standard mods and object mods.

supported
fl0w
But it will ruin peoble that spar because when sparring they hit alot and then they will just lose while sparing