Re: raytrace head rotation
Hi Slainveteran,
The matrix for the heads where a bit different from the rest of the bodyparts.
I have updated the povray exporter and made an example on how to use a simple texture on the head (glossy.inc).
http://www.toribash.com/Toribash-Beta-Setup.exe
The texture statments should use matrixes instead of euler rotation:
texture {
pigment { wood
scale 0.05
matrix <rot0, -rot1, rot2,
rot3, -rot4, rot5,
rot6, -rot7, rot8,
rot9, -rot10, rot11>
}
finish { specular 0.3 reflection 0.6 }
}
The .inc files where a bit borked aswell it seemed. I have reverted to older versions.
Here is an example of a "Wood" head texture with rotation that matches the head.
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