Originally Posted by
Karstnator
As mentioned in my previous post, bounty doesn't exist anymore.
Also, I remember someone getting 8kk from Double It
Bounty does still exist, you can find it in the bottom right in the game launcher, it's the little tori head.
Double It usually sinks a pretty good amount of TC, it's purely luck if someone wins or loses TC.
Originally Posted by
Karstnator
Where did you get 90-100mil TC? if you look at the Selling TC threads, 1.4m, 3.5m, and 5m and iTemp has around 60m TC so where did you get those numbers? your data is incorrect.
iTemp currently has around 62M TC, and Snacks also has around 62M TC as Imp mentioned, if you gather all of the Verified TC sellers right now i guess you can get around 10M TC, that gets you around 130M TC minimum, not counting everyother player NOT selling TC right now.
Originally Posted by
Karstnator
It sounds like you're focusing on money supply? My focus is consumer behavior. Trading shouldn't be the game right now cause some players play the market instead of playing Toribash. By disabling standard trading for regular items, we move the economy from a speculative bubble (where players buy items just to sell them) to a prestige economy. You don't buy an item to flip it; you buy it to keep it.
I feel like the economy already is like that, most of the items sold for high prices are kept by the buyers, for example, 2048 Head Texture Items, Corrupt Scythes or Clan League Items, you see few of them in the market because most of them have already been bought by collectors or people who want to keep them in their accounts.
The market for low price items is pretty active, if you list something like a Pure Force or a Demon Relax in the market, it can sell pretty fast if you list if for the right price, specially with the ST spending system.
Resellers aren't really a problem in my opinion, reselling is one of the ways to keep the market flowing, if there's someone bringing items there can be someone buying those items, it can be a fun way to be connected to the community and a good way to make TC.
Originally Posted by
Karstnator
And what are your suggestions? you've contributed a whole bunch of nothing recently. My "forging" suggestion is a structural change. By allowing players to mint custom items for a TC fee, we are creating a bottomless sink. As long as players want to look unique, TC will be deleted from the game forever. This is a deeper structural fix because it ties the economy directly to player creativity.
TC Item forging is an interesting idea, but in my eyes, it takes a lot of effort and things like that to add custom items into the game, considering most likely an item forger would have to make the item, and they usually don't work for TC and we already have the partner system to supply TC for them.
Hope you don't take this personally, from what i've been noticing the economy has gone back to what it used to be a few months prior, tc is costing around 30k/$ again and most of the items have stayed the same price as they used to be.