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How to Fix the ToriEconomy
Hello my fellow Toribashians. I have an idea to fix the ToriEconomy.

- Enable players to own an item ONCE (rare items will be tradeable such as Smaguris color, Diamond color, Alpha Helmet, and more)
- Forge custom items for TC
- Disable trading items unless its a flame, rare item, or a custom item.
Last edited by Karstnator; Dec 29, 2025 at 03:30 PM.

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Toribash Season 1 Rank 3 | Ex-ES Artist | Ex-Mascot of [Alpha]
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I get where this idea is coming from, because the economy does feel stale. There are tons of items around, TC barely moves, and most trading happens between the same few people.

That said, I don’t think stuff like locking items to one owner or disabling most trading really works for Toribash now. Those kinds of changes make sense in a new game, not one that’s been around for almost 20 years.

At this point, items aren’t just cosmetics. People have spent years collecting and trading them. Changing ownership rules this late would feel less like fixing the economy and more like breaking a system players are already invested in.

Forging custom items for TC is easily the best part of the idea. We badly need more TC sinks, especially ones that let people personalise their stuff or show status. That actually gives TC a reason to be spent.

And to be fair, we already have item forgers. The issue isn’t that the system doesn’t exist, it’s that it’s barely pushed or expanded. Improving that makes way more sense than killing trading.

Removing normal item trading would probably just freeze the market. Traders and collectors might be annoying, but they’re a big reason TC still moves at all.

The bigger problem isn’t item supply, it’s demand. Not enough new players, and not enough things that make people want to spend TC once they have it.

Toribash doesn’t need a full reset. It needs small, additive changes. Better TC sinks, better use of existing systems, and reasons to spend TC without wrecking what’s already there.
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Originally Posted by max View Post
Toribash doesn’t need a full reset.


I didn't say anything about a full reset.


Originally Posted by max View Post
Better TC sinks


Wouldn't owning a regular item once be a better TC sink? at this point, they're just moving items (that used to cost a lot/less) around.


- Also, I think it would be great to be given a few ST when owning a full color that isn't rare (Smaguris/Diamond colors)
- Also, it would be a nice TC sink if they could make a regular item rare by recoloring an existing item someone owns (you can already do this with USD, but only a few people used it)


Originally Posted by max View Post
better use of existing systems



What systems?
Name change?
Bounty system (i think this is gonezo I haven't seen it lately after Swaves sent himself the money while banned)
Double it? (idek if they'll put this out on April)


Originally Posted by max View Post
reasons to spend TC without wrecking what’s already there.



I believe you need to demolish a structure to build a better one.

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Originally Posted by Karstnator View Post
I didn't say anything about a full reset.





Wouldn't owning a regular item once be a better TC sink? at this point, they're just moving items (that used to cost a lot/less) around.


- Also, I think it would be great to be given a few ST when owning a full color that isn't rare (Smaguris/Diamond colors)
- Also, it would be a nice TC sink if they could make a regular item rare by recoloring an existing item someone owns (you can already do this with USD, but only a few people used it)






What systems?
Name change?
Bounty system (i think this is gonezo I haven't seen it lately after Swaves sent himself the money while banned)
Double it? (idek if they'll put this out on April)






I believe you need to demolish a structure to build a better one.

I’m not saying you’re arguing for a full reset, so let me clear that up first. My point is that the current structure itself is outdated, and small additive changes haven’t fixed the problem.

When I talk about existing systems, I mean things like name changes, bounty, double TC events, and forgers. They either barely remove TC anymore, aren’t active, or don’t scale with how concentrated TC has become.

On the item side, limiting regular items to one per player, with customs and forged items exempt, would reduce hoarding. I agree it helps. Where I disagree is treating that as a complete fix.

TC itself is still heavily concentrated. You’ve got players buying out other players’ TC in bulk, sitting on 90-100mil TC, then selling it on again later. That TC isn’t circulating through normal gameplay and it isn’t being removed by those systems.

Regular items still don’t create real demand. They just stop stacking. Without sinks that permanently remove TC, especially from players with ALOT of TC, the economy stays stagnant regardless of ownership limits.

So while your suggestion helps at the surface level, it doesn’t address the core issue. That’s why I think deeper structural changes are still needed alongside any ownership limits
Last edited by max; Dec 30, 2025 at 06:17 PM.
[dog] founder
Originally Posted by max View Post
When I talk about existing systems, I mean things like name changes, bounty, double TC events, and forgers. They either barely remove TC anymore, aren’t active, or don’t scale with how concentrated TC has become.


As mentioned in my previous post, bounty doesn't exist anymore.
Also, I remember someone getting 8kk from Double It




[QUOTE=max;11968572
On the item side, limiting regular items to one per player, with customs and forged items exempt, would reduce hoarding. I agree it helps. Where I disagree is treating that as a complete fix.[/QUOTE]


I didn't say it would be a silver bullet.


Originally Posted by max View Post
TC itself is still heavily concentrated. You’ve got players buying out other players’ TC in bulk, sitting on 90-100mil TC, then selling it on again later. That TC isn’t circulating through normal gameplay and it isn’t being removed by those systems.


Where did you get 90-100mil TC? if you look at the Selling TC threads, 1.4m, 3.5m, and 5m and iTemp has around 60m TC so where did you get those numbers? your data is incorrect.




Originally Posted by max View Post
Regular items still don’t create real demand. They just stop stacking. Without sinks that permanently remove TC, especially from players with ALOT of TC, the economy stays stagnant regardless of ownership limits.


It sounds like you're focusing on money supply? My focus is consumer behavior. Trading shouldn't be the game right now cause some players play the market instead of playing Toribash. By disabling standard trading for regular items, we move the economy from a speculative bubble (where players buy items just to sell them) to a prestige economy. You don't buy an item to flip it; you buy it to keep it.


Originally Posted by max View Post
So while your suggestion helps at the surface level, it doesn’t address the core issue. That’s why I think deeper structural changes are still needed alongside any ownership limits


And what are your suggestions? you've contributed a whole bunch of nothing recently. My "forging" suggestion is a structural change. By allowing players to mint custom items for a TC fee, we are creating a bottomless sink. As long as players want to look unique, TC will be deleted from the game forever. This is a deeper structural fix because it ties the economy directly to player creativity.


Take the L lil bro

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Toribash Season 1 Rank 3 | Ex-ES Artist | Ex-Mascot of [Alpha]
CLAN LEAGUE WINNER - 2019, 2025
I think we’re talking past each other at this point and the idea won't get anywhere. I’ll leave it there.
[dog] founder
To me, the economy feels proportional to the active playerbase. People are still trading stuff on the marketplace every day, but the amount of all existing items compared to the amount of players nowadays versus 10 years ago is what's changed.

Is it a bad thing? Yeah, toribash being less active feels a bit sad, but I don't think it's an economy-related problem: the economy becoming stagnant is an activity-related problem. To change this, we don't need to rebuild the trading system or find ways to sink as much TC as possible, we need more people to keep things moving.


Nowadays I see players as new as blue/brown belt with hairs and 3d items from various quests, events or BP, already enjoying some customization options and not having to grind their ass off for weeks or months to buy a spiky hair or a hunter force. Something we didn't have 10 years ago. Isn't this a positive change, considering that toribash economy is totally based around customization?




Also lmao you don't need to take each argument so personally, when you open a thread, be ready to welcome other opinions. Nobody is here to call you out, only to discuss ideas you've decided to suggest


btw, Sora recently had 100m toricredits and sold it to Snacks, if you didn't know it doesn't mean it's not true
Trading shouldn't be the game right now cause some players play the market instead of playing Toribash. By disabling standard trading for regular items, we move the economy from a speculative bubble (where players buy items just to sell them) to a prestige economy. You don't buy an item to flip it; you buy it to keep it.

Sounds like "I don't like this so nobody should be doing it" type of approach. There's always been Toribash users who were here only in to trade - because open economy has always been a crucial part of the game. There's nothing wrong with hardcore marketers buying items just to flip them because at the end of the day they still typically end up offering either cheaper options compared to the shop or otherwise inaccessible items when it comes to rare stuff.

Honestly though, where does this "limit trading to fix economy" idea come from? The only reason open trading doesn't exist in most games is to maximize company profits as the official shop would be the only place where players can spend their game currency - that's what Rocket League did in 2023 when they shut down trading, for example. It's never done in favor of consumer.
Originally Posted by Karstnator View Post
As mentioned in my previous post, bounty doesn't exist anymore.
Also, I remember someone getting 8kk from Double It



Bounty does still exist, you can find it in the bottom right in the game launcher, it's the little tori head.

Double It usually sinks a pretty good amount of TC, it's purely luck if someone wins or loses TC.


Originally Posted by Karstnator View Post

Where did you get 90-100mil TC? if you look at the Selling TC threads, 1.4m, 3.5m, and 5m and iTemp has around 60m TC so where did you get those numbers? your data is incorrect.

iTemp currently has around 62M TC, and Snacks also has around 62M TC as Imp mentioned, if you gather all of the Verified TC sellers right now i guess you can get around 10M TC, that gets you around 130M TC minimum, not counting everyother player NOT selling TC right now.

Originally Posted by Karstnator View Post

It sounds like you're focusing on money supply? My focus is consumer behavior. Trading shouldn't be the game right now cause some players play the market instead of playing Toribash. By disabling standard trading for regular items, we move the economy from a speculative bubble (where players buy items just to sell them) to a prestige economy. You don't buy an item to flip it; you buy it to keep it.

I feel like the economy already is like that, most of the items sold for high prices are kept by the buyers, for example, 2048 Head Texture Items, Corrupt Scythes or Clan League Items, you see few of them in the market because most of them have already been bought by collectors or people who want to keep them in their accounts.

The market for low price items is pretty active, if you list something like a Pure Force or a Demon Relax in the market, it can sell pretty fast if you list if for the right price, specially with the ST spending system.

Resellers aren't really a problem in my opinion, reselling is one of the ways to keep the market flowing, if there's someone bringing items there can be someone buying those items, it can be a fun way to be connected to the community and a good way to make TC.

Originally Posted by Karstnator View Post

And what are your suggestions? you've contributed a whole bunch of nothing recently. My "forging" suggestion is a structural change. By allowing players to mint custom items for a TC fee, we are creating a bottomless sink. As long as players want to look unique, TC will be deleted from the game forever. This is a deeper structural fix because it ties the economy directly to player creativity.

TC Item forging is an interesting idea, but in my eyes, it takes a lot of effort and things like that to add custom items into the game, considering most likely an item forger would have to make the item, and they usually don't work for TC and we already have the partner system to supply TC for them.

Hope you don't take this personally, from what i've been noticing the economy has gone back to what it used to be a few months prior, tc is costing around 30k/$ again and most of the items have stayed the same price as they used to be.
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