Toribash
Originally Posted by xbcz View Post
its possible to do all this things in Blender ?

in zbrush.

also. http://forum.toribash.com/showthread.php?t=422508

and

Originally Posted by Scout
Originally Posted by nblx
Originally Posted by Scout
Originally Posted by nblx
Are these joint sets were made using this?
http://forum.toribash.com/showthread.php?t=382961

hi man, why you asking?

just curious

my answer careful: maybe no or maybe yes (; thank you for your tutorial also;

Can zBrush use mud files?
Because if not someone has to provide a scale model of a tori for zBrush.
Not all peoples computer are built like tank.
<Vordred>ther are very girls in my village
I can provide 3dmax model with bad uv's. (head, chest, rfist, legs uv's are ok, and you will have to replace the rest uvs using them)
Well I don't understand why the doll.mud can't be changed to .obj
<Vordred>ther are very girls in my village
I came across a post that I found beneficial, and that most probably should be included in any tutorial on how to incorporate joint-textures into a full texture set;

http://forum.toribash.com/showpost.p...32&postcount=4 ,

also nblx, have you found a good way to incorporate shader colors / distortion and / or "in-game" shading into mudbox?
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Originally Posted by Tetsuru View Post
Well I don't understand why the doll.mud can't be changed to .obj

obj file attaches in the first post.
before yoy start drawing, tou have to create materials and textures with right names.

mud file includes all named textures and all you have to do is draw.
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Originally Posted by Smogard49 View Post
also nblx, have you found a good way to incorporate shader colors / distortion and / or "in-game" shading into mudbox?

nope. i dont know how. im very weak in 3d
Last edited by nblx; Sep 29, 2013 at 07:32 PM. Reason: <24 hour edit/bump
Nice tutorial that helped allot . But mine mudbox says that it need a ati graphics ..... But cool tutorial
i have problem. When I edit textures in mudbox and after open them in toribash i see that mudbox doesnt stretching images in objects properly and that what i got in toribash

any idea how to solve this ?

If you are referring to the little unpainted triangular shape at the top of the sphere, I suggest opening the file in Photoshop, or Gimp, and touch it up there, it will solve the problem.
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