Originally Posted by
Smogard49
Yes, and it would also make sure we have access to the tools necessary to make a "best-chioice-AI" sampling all possible outcomes from a set state of joints.
If it were only usable in SP and hardcoded to ban you if you used it in MP and lied to you like 25% of the time it would make proof-of-coccept pre-sampling AI mechanics possible to develop, but why not leave it at us having to use post-sampling AI mechanics, which re a lot harder to get efficient, yet as fun to play with?
I'm going to hold off on the explanation of why this level of AI could be easily beaten by an average human player with just a little strategic sense. Still a bit groggy at the moment, and can't seem to properly translate my thoughts to words.
Anyways, "fun" is a pretty relative term, and the viewpoint you've adopted on this subject is one that has always annoyed me. Personally, I have a lot more
fun hacking games as opposed to playing them. Most games these days are ridiculously easy, and it's a lot more rewarding of a challenge for me to reverse engineer the game and screw with the mechanics in order to make the game do something it's not supposed to. (although the underlying structures do take on predictable patterns after a while) I wouldn't expect you to have the same perspective, of course, since you're coming from the position of a player who takes the end-result of all that work and within seconds, has god mode. I don't fault you for having that perspective, but I do think it's important that you understand that people derive enjoyment through a lot of different ways.
Not sure if there's enough LUA savvy people in the community, but I always liked the idea of having competitions to see who could write the strongest AI.
I'll reread (and possibly revise) this when I'm a bit more awake to see if makes sense grammatically.
Last edited by Juntalis; May 22, 2014 at 03:51 PM.