Ranking
I think you are going to the wrong place, not the scripts folder found inside your toribash, but in toribash properties. Not Setup>scripts.

It's Toribash Properties>Data>Scripts
the god
Originally Posted by Spaft View Post
How can I set and save the gamerules, after creating a mod?

"Read previous tutorials"
#2
the god
engage player rot,

Engageplayerpos and Engageplayerrot:
Engageplayepos: X1,Y1,Z1,X2,Y2,Z2, where XYZ is coordinate, and 1 is tori, and 2 is uke. Default is 0,0.5,0,0,-0.5,0
Engageplayerrot: #,#,Z1,#,#,Z2: where Z1 is rotation of tori, and Z2 is rotation of uke. The other stuff is (I believe) useless, because whatever you set it to, it does not disappear.
engageplayerpos and engageplayerrot is NOT changed when you switched mods. To reset, use /set engageplayerpos 0.
Also note that when engageplayerpos is anything other that 0, engagedistance and height are ignored.

From blkk's tutorial.

so:
Engageplayerrot: 0,0,0,0,0,180
i think
Last edited by MrPoptart; Oct 7, 2009 at 09:03 PM.
how do you make you player position level with the object you created?
Ex: player0 standing on top of an object.
I'd like to a famous youtuber. =3
You like COD? --- >MONTAGE<
Originally Posted by darkspace View Post
how do you make you player position level with the object you created?
Ex: player0 standing on top of an object.

Originally Posted by MrPoptart View Post
engage player pos,
Engageplayepos: X1,Y1,Z1,X2,Y2,Z2, where XYZ is coordinate, and 1 is tori, and 2 is uke. Default is 0,0.5,0,0,-0.5,0
engageplayerpos and engageplayerrot is NOT changed when you switched mods. To reset, use /set engageplayerpos 0.
Also note that when engageplayerpos is anything other than 0, engagedistance and height are ignored.

X is left and right, y is forward and back, z is up and down.
Last edited by MrPoptart; Nov 29, 2009 at 07:30 AM.