Toribash
Original Post
[VID]Semi-Static Hand Flame


http://youtu.be/DE4rCb8UYjw
No, the video isn't really that important or interesting.
You can just /dl Slycooper and /lp 0 Slycooper.
I made a semi-static hand flame that can be used with
particle textures to make interesting additions to texture sets.
Swords, canes, flails, bouquets, shields (). I don't really consider
it 'art', but there wasn't much of anywhere else to put it, besides
rapid threads, feel free to move it there if you feel it should be there.

I'm using the particle texture of Slycooper's Cane, to fit my texture set.
The flame itself is pretty easy to make and edit, so I can turn the amount
of particles emitted to make it not looks so seizure-y.

The flame is forged for around 80-90k, I didn't put it in the market
section because I wasn't interested in selling them, but they're pretty easy to make.
You can't make a static flame (a flame that stays perfectly still)anywhere else except on the head. Hence why this is a semi-static flame.

Thoughts? Should I try a new particle texture like a shield or bouquet of flowers? What kind of particle textures would this be useful for?


Last edited by Slycooper; Sep 16, 2011 at 02:07 AM.
Yeah, the blinkyness is a problem that was mentioned when I first made it. If I make it emit a few more particles it looks like there are more than one of the item, but it looks decent if I make it emit one more particle.