The idea of the tutorial (proposed in that thread) was both to show how joints & game mechanics work, teach some opener(s) and avoid making it dull. I can easily make a tut that would go through each joint one by one with one page explanation for each but it would be as useless as the old tutorials were simply because no beginner would bother to finish it.
When it comes to tutorials, there needs to be some balance between educational part and fun/actual gameplay. The point of that thread I posted several months ago was to get some actual discussion on topic but nobody seemed to care (note that the same thread had been posted in staff board several weeks prior to that and it never got any actual feedback either). Which kind of leads to a conclusion that even though everyone (including devs) understands that current tutorials need to be changed, nobody really knows how to teach one to play Toribash.
Unless we manage to figure out a general vision of how should tb tutorial look like, we're not returning to its development.